Foreword
This post is to share some experience of the play dark combination, hoping to help a friend of the same play this combination. Had just returned to play equipment, bad bad service, I present RATING relatively low-end, so spare yourself first
Read, read, find yourself really can code word, a lot of place to pull a bit far, looking bear.
France dark core strengths
Most people are law dark combination of easy to have an intuitive understanding of – violence, law dark ideal situation is: to create a lot of damage, the perfect convergence of the control chain, high-handed double-Qiang Shen (as the opponents, losing to France dark when the heart is this feeling). In fact, it is the pursuit of such violence play a lot of law dark in the face of thieves + treatment when feeling particularly powerless, especially with dual disperse pastor. The deeper reason is very simple, because the thief teams have inherent offensive advantage, the face of a thief team France dark is always advanced defensive side, so when you hold the concept of team, I felt very weak.
In dealing with some seemingly able to win over soldiers + treatment combination, if the key fear in the dark, animal husbandry, can not be connected to the three sheep (Hold on, little Germany), the situation is likely to deflect, not necessarily lose, but in the short term into law dark uncomfortable stage, forced to continue output that with HOT and take the initiative to enter the defensive posture of the soldier, or turn the fire knows bark Druid, the kill rate was very low.
Cite two examples, in fact, not difficult to find, France dark real core strengths are not hurt high people can not afford to I think this is the premise on an understanding to France to fight the dark.
Tactical
I’ve seen a lot of PVP tactical guidance stickers, these post when talking about Because to do so, the reader has been a very practical guiding significance of the Raiders, but it does not encourage them to take the initiative to develop the habit of thinking summarized, we sometimes hear his teammates say: , my first silent DK, the DOT, you help me ice ring Deep Freeze set about Germany, I now fear, and then you deep junction DK, set fire once, Qiang Shen to the small German, I would like the demolition him …. . This routine sounds really very beautiful, but also does work, the essence of this way of thinking in a series of The risk of doing so is: Once you have the technical implementation of a discount, you will immediately lose judgment and understanding of the whole situation, and become overwhelmed. (Just like in the example just open the door for 10 seconds, YY, came the cry of your teammates: by the green cover of the DK is so open as early as silent white throw, DK baby halo, put the touch to be interrupted. come back to save me!) the performance of your team will become very unstable, become career players have a higher pursuit.
So I think that Arena teams want to play a stabilizing tactics first developed in technology. Truly effective tactics is very simple, no more than three kinds: I Gongdi defend, enemy attack I keep, exchange. (What? On the defensive? Back home to get married go …)
To this nonsense, specifically to:
France dark basic tactics
Warrior + Healing
Start to take the initiative to attack the soldiers, as soon as possible to control the treatment. If successful, continue to attack soldiers or offensive treatment. If you continue to attack the soldiers, to ensure that the treated to control the descending period, to maintain control. Offensive treatment to control the fighters. (In fact, only tactical significance in terms of words, a variety of control is just a nonsense. Offensive control in order to optimize the attack, the control only when the defense in order to optimize the defense, but I think If we do not write, this tactical read too rough point, may all of a sudden very difficult to be accepted)
If the first attack failed, one’s own is suppressed, usually carried out by the Master-led defense (so-called dominant defense, I mean take the initiative to use skills or pay CD to defense, after the same), some cases can also be dominated by the dark, animal husbandry . Control after the decrement of fought back, and repeated until the attack succeeded.
Rogue + treatment
The start of active defense, must be carried out by the Master-led, at the moment the dark, animal husbandry to help defend the same key, widening the distance and thieves are the most critical. After the success of the first round defensive attack the thieves forced the thief / treatment badge / skill, control, treatment, and kill the thieves.
If the first round of defense fails, the second round of defense must be dominated by the dark, animal husbandry, then there is little room left to Master selected. Direct attack the thieves Weiweijiuzhao method (and probably at this time Master thieves, the only control is incidental attack slowed down), you can also continue to use the second set of skills for a short defense. (But in any case, we find that the choice left to Master do not like how the key thief treatment tactics work is the implementation of the first round of defense). The first round of defensive success will be able to attack the thieves, the whole game, dark, animal husbandry buy wow gold, to maintain critical to the distance to the thief.
Thief Sa and thieves Germany the relatively small number of combinations of these two, because there is no defense to disperse, even start the defense of the first two rounds were unsuccessful, the Master there are still likely to dominate the third defense, if given the chance, be sure to do so. Third defense successfully attack the thieves, control, treatment, kill the thieves. If this counter-attack failed to ensure that the thieves had to control the decreasing of attack treatment, repeatedly.
Rogue + Master
Master mess ability have more confidence, you can exchange that Rogue / Shadow Priest. Exchange that the key to success is the Master insane hit skills, and when the thieves cloak, dark, animal husbandry at all costs, DOT / instantaneous damage. But in any case, I think this tactic is quite risky, did not need an up to grasp the logic of this tactic to fight.
Relative thief + in terms of treatment, when faced with a thief France, the success rate of the first round of the Master dominant defensive significantly low, even the dark, animal husbandry, with the defense is difficult to keep down at a lesser price. I would rather recommend the first round of attack, is divided into offensive mages and thieves both cases. Make sure that the two can attack the offensive Master, if you can not attack the thieves. Master succeeded after the attack (the premise of the above, dark at the same time to attack France, succeeded the probability is very high), and thief needs to show up sooner or later to assist in one’s own Master defensive, offensive. If immediate offensive thieves there will be some risks, recommended by the Master dominant defensive living thieves, due to the compression of the other mage, this is a defensive thieves will be much simpler (for an analogy, in the 1-0, you want to give up the defense give opponents 1-1, then 2-1 on? or defensive about to seize opponents eager to tie the state of mind again a 2-0 better?) Then depending on the circumstances, offensive thieves or Master.
The key point of this set of tactics: the opposite Master of oppression, so that quick access to the defense, and defensive live thief Weiweijiuzhao, rather than head immediately to exchange that with the thieves.
Offensive thieves means that the other party the upper hand. Master must lead the first round of defense, dark, animal husbandry, with the defensive rather than offensive, to give up the defense direct exchange that must be the opposite is faster (of course aoin kinah, may also be the Master pressure, so is the dark, animal husbandry, the leading defense, in general, this situation less). After the thieves to get rid of the Master control (that can only be a badge or cloak), and immediately attack the thieves. At this point we are very easy to think that the thieves is to cloak disappear out how to do? Principle above article, do not immediately go to offensive Master gold cheap, is often in France dark minds to produce some kind of violence, sharp cool idea later, the thief will be in a timely manner. Keep in mind that although it is 0-1 (at least the thief from blood is very safe, dark, animal husbandry, this time, but also the second half of the blood), but the opposite has been a man sent off (not a cloak thieves ), French dark in fact and not eager to fight back, and gradually use your numerical superiority, the first defensive about. The first wave of defense, one’s own Master temporarily lose control, this wave of defense-led by the dark, animal husbandry, more effective (to believe shadowpriest silence / Demolition / fear at least two did not used to treat God the horse is of course also considered defensive ). If this round of successful defense, law dark 1 to 1. And then the next possibility on, perhaps eventually hit the law of God, the mess.
The key points of this set of tactics: first round of the Master to defensive success, continue defensive live opposite the Master of the offensive after the thieves disappear, and by the looks miserable dark, animal husbandry, the leading defense
Thieves + wild Germany
The standard of the exchange. Well exchange that Ares horse depends on the spot speed of response, so the tactical thinking again it may not be implemented, as I am directly writing skills (skills good or bad in my opinion is the power to compete with , the ultimate aim is to implement our tactics and techniques I will be back to write some of their own experience)
- Master was bored with the refrigerator solution, two advantages: You can use the badge solutions instantaneous blow, you can come on and let the second refrigerator (prepare 1V1 a LOL)
- Dark, animal husbandry and badges instant solution to attack – fear of – Nakano Germany of course, do not eat fear, demolition – basically Kidney Shot the coming dissipate. Using this start routine allows you to be hurt minimize
- Master can consider the use of quenching pairs of Deep Freeze, in short, the purpose of sheep living thieves work together to kill the druid
- Two strong Shen throw shadowfiend up to let go should be thieves three sheep before Pindiao Germany is likely to mess France vs thief is not too lose.
The key to this tactic is messing around to see who … but the dark, animal husbandry start skills, make dark, animal husbandry and live longer. Addition, the Master at all costs to control the thieves.
Treatment of DK, Warlock, Hunter therapy, Mage therapy, disciplinary treatment
From a tactical point of view, I think that no special analysis is necessary, because the law dark-led attack in the opposite of these combinations can reference fighters treatment ideas, know when to attack, to understand when the defense tactical response to the idea would not down to leeward (although it must be admitted that, here are some contingent on your execution is a test). Many gold sellers, many posts are asking, France dark how to play these teams, in fact, asked not tactical, but skills Bale.
Hunter enhanced Sa should be able to be regarded as a strong X-Master version thieves wild, dark, animal husbandry may be necessary and tolerance to some (but the how …). I do not know what special skills quickly on all words, it is best to do the action points unexpectedly, shocked about the opponent. I have seen the badge solution Frost Shock Trig2 years (can you hide in the column), perhaps followed by silence ice ring disassembly Deep Freeze fear God for sheep, horse, with good results. Opening not to stealth directly opposite one can out of your stealth to directly fight the dark, animal husbandry, also hurt. Numerous wolf ah Goua rushing towards you, so that they temporarily lost the target (pookz a video as if used).
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