This is the blizzard held Cataclysm: World of Warcraft Development Group Q & A, in this issue, Blizzard game built-in fighting Analyzer, plug-ins and combat interface made a detailed answer.
Click to view: the first phase: the future may continue to design hero class: the Blizzard development team talk of PVP: next knifed instant ability?
Games built-in fighting analyzer
Q: Do you have intention to provide the combat log parsing to facilitate the players to analyze the data after the battle? (That is, the official version of WOW built-in WMO / WOL)
A: Obviously, the need to love the combat log. It was originally designed for use to provide immediate feedback to the players wow po, such as fighting record and buff / debuff bar. But in fact it is useful is much larger than this, for example, analysis of what hit you so hurt, what caused the trigger effects disappear. We want to re-design this stuff is allowed to have more causal analysis functions. But in the battle, it may be very eat system resources while the filter is not so smart.
Our solution is to allow third-party web site to provide the combat log analysis, so can be more efficient parsing.
Powerful plug-in is whether the fair
Q: Some plug-ins too strong to cause the game become too easy (for example, boss battle). Do you think that when most people, contrary to the original design intent in the case of the use of these plug-ins? And do not use plug-in is not fair?
A: It’s worth to use long-winded answer wow gold safe, or even as a good theme in the designer blog in the future. Has been some plug-ins to provide the information should have been provided by us to the players (and we have long-term plan intends to achieve this). Such as hatred, from the examination, your body’s specific debuff, etc.. On the other hand, when the plug-ins for their help too much, you have to do only according to the plug-in instructions press the button. When the plug-in gives you so much that you totally do not need to pay attention to the field effect, we feel that this is a bit overboard.
But to prevent the plug-ins to track information can be very unhappy, and many times we have no idea how to stop them. We try to design new elements to let the players need to pay attention to the fighting itself instead of plug-in instructions. Such as sonic sonic values of the dragon world of warcraft, the mother dragon connection. You need to always pay attention to the field and not just your plug-ins.
In contrast, of course, we also try to make the player easier to note that the boss skills, such as boards of the four wind energy bars (full of energy, skills), and the blood of the Chennai law (fixed blood electrocution). To determine when a plug-in will become an essential product will be very subtle. Ideally, you do not use any plug-ins to the raid, is the fact that some players. Although the raid, all kinds of information will become very complex. We recognize that very often the information we provide is not enough. But this does not mean that we need cottage plug-ins and integrate them into the native UI.
Example of the Raid UI is an intended direction of development. It provides a lot of information sufficient to meet most of the players (and we intend it to provide more information). In case it does not meet all the third-party plug-ins a DIY is the best choice.
Backpack and bank-related changes
Q: Will there be changes backpack and bank? For example, designed to put the suit, task items, badges and the like. And the first 16 grid luggage?
A: We believe we have been as much as possible so that the package is large enough. Think of your computer files folders partition all gone, all files are stuffed together like. If we continue like this, it will go this feeling. And we think a better solution to find what you are looking for and provide other ways to store your used things. We intend to integrate the badge cheap world of warcraft gold, made similar to the existing title UI. We are also looking for some way to let players favorites they are not very used old suit.
As for the quest items, give them a special UI to store, then why do not you just cancel them? Why do we have to let you go to Pa 10 skin rather than simply killing the 10-odd? To do so might be able to solve your storage space, but the task becomes too into sense.
Name of articles
Q: before the player’s name between the bars and people always have a certain distance, and the name bar will block the character itself and bring a lot of inconvenience, why is this?
A: (We assume that you press the face. We will fix this in 4.1.
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